Contents:
Contexts for HCI, Psychology of usable things, Processes for User-Centered Design, Metrics and
Measures for Evaluation, Usability heuristics and principles of Usability testing, Physical capabilities,
Cognitive and social models for interaction design, Principles of good interaction design, Accessibility,
Principles of GUI, Visual design elements, Data gathering, Task analysis, Prototyping, Help and user
documentation, Internationalization, Usability inspection methods, Usability testing methods, New
Interaction Technologies, Usability in practice, Visual Design and Typography, Icon Design, Ubiquitous,
Augmented and Virtual Reality.
Resources
Books
- Human Computer Interaction , Alan Dix, Janet Finlay, 3rd Edition
- Designing the User Interface: Strategies for Effective Human-Computer Interaction, Ben Shneiderman and Catherine Plaisant, 6th Ed, Pearson Inc, 2016
- Designing Interactive Systems: A Comprehensive Guide to HCI, UX and Interaction Design, Benyon, D. 3rd Ed., Pearson. 2013
- About Face: The Essentials of Interaction Design, Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel, 4th Ed, Wiley, 2014
Online Resources
- https://ui-patterns.com/
- https://digital.gov/topics/usability/
- https://sigchi.org/
- https://www.canva.com/
- https://www.figma.com/
Learning Outcomes
Learning Objectives |
Domain |
Bloom Taxonomy |
Explain HCI Context and different evaluation measures |
Cognitive |
2 |
Apply Principles of good design for people from the perspectives of diversified users including people with special needs |
Cognitive |
3 |
Analyze techniques for user centered design for medium sized Software |
Cognitive |
4 |
Evaluate the usability of a medium size software user |
Cognitive |
5 |